Nicolo da'Vicenza wrote:Marconus Orion wrote:I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.
Suggestions/ideas?
Remove NPC corps, make people wardeccable as individuals. Add a spool up timer to activating a cyno and highsec wardec corps can start cargo scanning freighters and immediately start deccing the unescorted supply convoys.
I am curious about what I bolded. Pulling that off would be a major game changer, to a degree in my opinion. CCP said, I promise they did but I can't find the blue post, that they like NPC corp chat channels due to how helpful they are for new players. Yes, I know some have said in this very thread they detest the NPC corp chat because of all the noob like questions and stuff, but why should all those new players be punished because some bitter vet spent a couple days in one recently?
War decing individuals (I am assuming you are referring to players even if they are in NPC corps) sounds very interesting. If removing NPC corps turns out to be completely impossible, what if there was some sort of hybrid war dec available? Like sanctions. Someone said earlier to make it where NPC corps can not board capital ships, which I found interesting.
There is indeed several spaceship command skill books that can not be trained on trial accounts. Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction. Now I don't want to get into pricing and balance or any of that, but the idea is there. I do however think there should be a limit on how far you can go, like you can't put sanctions against anything smaller than a battlecruiser. That way you don't make it impossible for the player to actually play the game if they choose to remain in high sec and lead to simply quitting the game.
It is kind of hard to run those level four missions solo in a cruiser or move freighter loads of goods with a lone hauler.
Meh, just another shoot from the hip idea from a high sec pubbie who actually doesn't live in high sec who will most likely have their post torn apart by trolls who can't read past the author of the post without their head exploding with unfocused rage. Nicolo, I think your heart is in the right place, even if I disagree with what method to use to reach the 'goal', which is a much more exciting and vibrant internet spaceships game.